Name: CyberBotX Player: who else? :D Class: Fighter Race: Robot Alignment: Neutral Good Diety: N/A Level: N/A Size: Medium Age: Unknown Gender: N/A (technically male) Height: 5' Weight: 300 lbs. Eyes: Black Hair: (under helmet) Brown SCR MOD HP: 100 (static max unless upgrades occur and all damage is HP, no subdual) STR 18 +4 AC: 20 = 10 + 6 ARMOR + 4 DEX DEX 18 +4 CON 10 0 Initiative Mod: +8 = +4 + 4 Feat: Improved Init INT 18 +4 WIS 12 +1 Base Attack Bonus: +5 (static) CHA 6 -2 Speed: 50ft. (x5 for running due to dash system) Fort: +5 = +5 base + 0 CON Melee: +9 = +5 base + 4 STR Ref: +11 = +5 base + 4 DEX + 2 FEAT Ranged: +9 = +5 base + 4 DEX Will: +1 = +0 base + 1 WIS (all saves are special and static) Feats: (Being a robot his feats can only be added via programming) Improved Initiative Weapon Focus: Buster Weapon Specialization: Buster Quick Draw (special since buster activation is nearly instant) Point Blank Shot Ambidexterity (Special) Armor Proficiency (Force Field) (Special) Weapon Charge: Buster (just means he can change the charge of his shots) Far Shot Lightning Reflexes Precise Shot Rapid Shot Run (special due to dash system) (the following are from the expansion called Dragonstar) Crack Shot Hacker Technical Proficiency Gearhead High-G Tolerance Low-G Tolerance Improved Far Shot Remote Operation Temperature Tolerance Weapon ------ Name: Buster Attack Bonus: +10 (+11 within 30 ft.) (+8 when using both) (-1 for each full range increment) Damage: d10 (Level 1), 3d6 (Level 2), 3d10 (Level 3), 5d10 (Level 4) (all +2 within 30 ft.) Critical: x2 on 20 Range: 100 ft. Weight: N/A (part of body) Size: N/A (part of body) Type: Plasma Special Properties: can be charged between any of the 4 levels. normally only able to do level 2 shots. takes full round action to do a level 1 shot (due to lower damage output), 1 round of charge for a level 3, and 2 rounds of charge for a level 4. ALSO: Healing - buster has a special fire mode which allows for healing. takes 1 full round to switch to the weapon and make it ready for use. will heal 2d8+1 HP up to 10. can only be done every other round due to the healing being a different blast from the normal plasma blast. If a character has died, the Healing property has a 10% chance of forcing a return of the character's soul and also bringing the character up to 0 HP and stablized. He cannot use this on himself. Unarmed Strike: +9 attack bonus, 1d6+4 (not subdual, normal) on crit, x2 on crit, Type - Blugeoning Armor ----- Triple Layered Titanium (mostly no penalties due to it BEING his body) Type: Natural Armor Bonus: +6 Check Penalty: 0% Max Dex: N/A Spell Failure: 100% (can't cast spells at all) Speed: Normal Special Properties: Armor has a toughness of 75 HP for it's first layer. In addition to any damage taken by CyberBotX, the armor takes between 1.5x to 2.5x the damage as well. This is determined by rolling a d%, adding the result to 150, dividing that by 100 to get a multiplier. Once the first layer reaches 0 HP, it's effectiveness has been lowered. It will only give a +1 to AC. It will then start losing HP from the second layer. with a toughness of 25 HP and only takes normal damage. Once this layer is at 0 HP, the AC will be non-existant and CyberBotX will start taking 1.5x damage from all attacks. The armor will also require 3 days to "heal" from CyberBotX's nanites due to the damage. The 3 days will heal the second layer and then it will start healing the first layer. If the first layer's damage isn't at 0, then it takes 10 minutes to heal it back to full HP, but healing will only occur if no damage is dealt. If the first layer's damage is at 0 but the second layer's is not, it takes 1 hour before the first layer of HP can be healed. The third layer is essentially CyberBotX's skeleton and thus the reason for the 1.5x damage if the first 2 layers are damaged too heavily. Force Field Type: Energy Armor Bonus: N/A Check Penalty: N/A (energy shield) Max Dex: N/A Spell Failure: N/A Speed: Normal Special Properties: Force Field can be activated anytime but has a running energy cost of 2 energy per round. Force Field will start with 50 energy if not used yet in combat. Force Field will take 2/3 damage (rounded up) instead of going to CyberBotX. If inactive and has been damaged, it will recover 1 energy every round. Force Field absorbs all attacks, physical, non-physical, or magical.